Friday, March 29, 2019

Inclusive Video Games

Video games are a very popular media in our technology-powered society, and can have big influences similar to how movies, tv shows, and other forms of entertainment retain. A bigger topic being discussed more and more recently is the idea of inclusivity within video games and allowing for a larger audience besides the typical male. Playing a lot of video games and seeing these changes first hand, I honestly do think that including other people into a fun piece of entertainment is a good step in the right direction, and I feel more people should really give video games a try since they can be very enjoyable and have good effects on the people that play them. I'm glad that games such as Call of Duty, Overwatch, and more recently, Apex Legends, are including more diverse casts of characters and character customization because I feel it can help immerse some beginner players into the games more and possibly help them get deeper into games. However, despite me being supportive of more inclusivity and diversity in games, I also do feel it shouldn't be forced. I'm not against diversity or anything, but I also feel like certain things shouldn't even need to be mentioned or done just to appease everyone. Apex Legends, made by Respawn Entertainment which is in the same universe as their previous franchise, Titanfall, seems to do diversity and inclusivity very well within their game. They have many strong characters, with around half of them being either female or nonbinary, as well as other ethnicities.  One character, going by the alias of Gibraltar, learned the value of protecting others after him and his boyfriend stole his father's motorcycle, only to end up crashing and causing his father to lose an arm. Now, it was hinted at in his backstory that he was gay, but what I think is nice about this is that it isn't what his character is built around. It's nice to know that he is gay, but it also wasn't forced and it didn't have any effect on his backstory. This is how I feel most video games should be like. I'm all for diversity, but it doesn't need to be forced, and in certain games, it doesn't matter if we know a character's sexuality, race, or gender, but more about the story being told and the enjoyable and fun gameplay. I feel if every video game story exclusively mentioned everyone's sexuality or whatever, I feel it would almost ruin some stories in certain ways because it would just feel too forced and end up becoming a trope. Similar to Gibraltar, I also feel like characters shouldn't be designed around their sexuality because then it could almost become cliche and stereotypical, and wouldn't allow more people of any sexuality or gender to relate with the characters. I can understand these things being mentioned in more story-driven games because sometimes it can add character to some of the people we meet throughout the story, but their character shouldn't be based around what they identify as because then it can just feel really forced.

Thursday, March 14, 2019

Digital Divide

I do believe that the digital divide is surprisingly large, despite it feeling like technology like iPhones and laptops are basically commonplace. I feel like if something substantial isn't done to combat this divide, it may never go away or possibly get even worse. According to the graphic on the Politico article, it looks like at least half of the USA has little to no access to rural broadband, and the places that have lots of access are more or less located around big name cities and counties. Also, many of the places in the US only have access to mediocre speeds in terms of internet speed, which can be a big pain for a rapidly advancing technological society where many jobs are taking place online. Even in places where they get 100mbps, it can still be an issue for some since some jobs can require big quantities of bandwidth. I do think that this digital divide is an important issue to focus on because many people in different countries as well as our own struggle to get what is seen as a normal thing to have in society today. Schools and universities continue to move more and more towards the internet for assignments, projects, and other kinds of work. Slow internet speed is already an issue for some, causing trouble for submitting assignments and contacting professors, but the fact that there are people who can't even afford the technology needed for these different classes prevents them from getting a proper (or at least simpler) learning and educational experience. It's an extreme struggle to do an online project when all you have is a phone and no internet access. I do think that programs providing laptops and other technologies to less fortunate groups is a good step in the right direction, and I feel that more effort should be put into these kinds of programs because I feel it could help shrink this divide drastically and help everyone get the education that they deserve.

Friday, March 1, 2019

Future of the Music Industry

Just like technology today, it seems like the music industry is constantly changing and evolving. Maybe not to as high of an extent as technology, but certainly at a good pace. After looking through 2018's Global Music Report and thinking about what I've seen and heard, I do feel the music industry is straying away from physical and moving more towards completely digital. However, despite this, I feel the change is VERY slow, despite how quickly the music industry seems to be changing. I feel like there has been a sort of revival of owning and collecting physical media versus digital media since it can be enjoyable to have a collection, and record players with Bluetooth connectivity seem to be popping up everywhere. Eventually though, I do think that this will ultimately die down eventually and physical media will slowly fade out. It may still be a very long time until this happens, but I do feel it will happen. With 4.5% of physical revenue going down and download revenue going down by a whopping 20.5% according to the IFPI's Annual Global Music Report, it seems that once this change does finally happen, most music will be primarily found on streaming services such as Spotify, Pandora, and Soundcloud. However, I don't think this music will solely be held on these streaming services. Despite there being a 45.5% increase in paid subscription streaming according to this same report, I feel that saying that media will solely be on these platforms is unreasonable, simply because of how much of a revenue cut these streaming services take from publishers and songwriters. As the sale of physical media started to go down and the introduction of digital happened, songwriters, publishers, and even the band itself started earning less and less money due to these revenue cuts that services started to demand. I do feel that them putting their records onto services that charge for the album or individual songs, such as iTunes, would allow them to get more revenue since some of that money would go to the creators of the music, unlike Spotify which just has people paying for the subscription rather than the music itself.

Friday, February 22, 2019

Kickstart Research and APA

Kelion, L. (2018, September 26). Mirrorless cameras: Photography's new decisive moment. BBC News. Retrieved February 22, 2019, from https://www.bbc.com/news/technology-45627055

This article talks about why many photographers are switching over to mirrorless cameras over their mirrored counterparts, and why they are choosing to do so. It also reviews what it means for a camera to be "mirrorless" as well as different sensor sizes and what the sensor is used for. Also it compares different cameras and the quality and usefulness that mirrorless cameras can bring.


Bomey, N. (2018, January 16). CVS bans photo manipulation for store beauty brands, will place alert label on others. USA Today. Retrieved February 22, 2019, from https://www.usatoday.com/story/money/2018/01/15/cvs-photo-manipulation-ban/1029616001/


This article talks about the move by CVS to remove any photo manipulation (i.e. Photoshop etc.) from anything relating to makeup or beauty products as to remove the false expectation that people will get from using these products. They also want this to help combat health issues women have due to unrealistic body images since around 80% of their customers are women. They expect this move to be active by April 2019.

Thursday, February 14, 2019

Group Rules for Kickstart Project

Group Rules:

1. Each team member completes their share of work on time.
2. Each member should have an equal share of work.
3. Try to keep in touch and plan meetings via message or in person.
4. Failing to do one's share of their work, communicate with team members and consistently brings down the group they will be eliminated. 
5. If a member can't complete their work or meet, let the others know.

Friday, February 8, 2019

Kickstart Start (VR and AR Technology)

Out of the many communication technologies available to us in our rapidly-advancing age, I think something I'd really like to learn about is virtual reality and it's applications. As of now, virtual reality is being used in a number of places, but it isn't super widely used just yet (mostly in the early adopters part of our graph from class). While it is available for consumers to buy and own, I do still think that the technology is still in it's infancy in regards to consumerism and entertainment. I do play video games as a hobby and I have noticed more and more VR games coming out which aim to innovate on the movement and tracking controls to make unique experiences. However, it's amazing just how many companies use the technology for different uses, such as Ford using it for their automotive engineering or the U.S. Military using it for defense training. I think what I'd like to look into most when it comes to VR and AR are the millions of other applications it could be potentially used for in the future, while also seeing what side-effects and possible cons that could arise with further development of the technology. It's interesting seeing this technology being used in medical areas, whether it be for students in training or a child patient suffering from a disease that keeps them in a hospital for awhile, allowing them to enjoy their time being there. I would like to invest in a VR headset eventually since I love the many games that have been coming out for it and would love to give them a try. Alongside just being fun, some of the games can also be tasking enough to be used as an actual workout regiment, so it could also be used for bettering my health as well. I'm really interested to see what the future hold for this technology since it already seems to be pushing the envelope and setting bars for technological advances.

Friday, February 1, 2019

History in Pictures (Cameras)

Camera Obscura, circa 1550
https://en.wikipedia.org/wiki/Camera_obscura

First Ever Camera by Nicéphore Niépce, 1816
https://en.wikipedia.org/wiki/History_of_the_camera

Kodak Portable Camera, 1888
https://en.wikipedia.org/wiki/History_of_the_camera

TLRs and SLRs, 1928
https://en.wikipedia.org/wiki/History_of_the_camera

DSLRs and Digital Cameras, 1988-present
https://en.wikipedia.org/wiki/History_of_the_camera