Sunday, December 10, 2017

Game Environment Scene Powerpoint

Game Environment Scene Part 5: The Final Product


Finally, the project is complete. Over a month was spent on this project, and it turned out quite well. We, as a group of 3, were tasked with modeling and texturing one building each from the three video games to choose from, those being Overwatch, The Last of Us, and Zelda BoTW. We chose Ilios from Overwatch at the beginning of this project as we really like the design and look of the map.


The building I chose is one of the main capture points on the map: the lighthouse. This did seem a bit daunting to me at first, especially since I chose the only building out of us three that had an actual interior. I started the first week finding references for this model, as well as taking pictures in-game to get different angles that weren't provided online. The following weeks were dedicated to modeling, UVing, and texturing, with the last week being used for finishing touches.


I did the bottom portion first since it was more complicated and I wanted to just get it out of the way. I originally tried modeling it with the inside, but that ended up being too hard to do, especially to get the UVs all matched up correctly. To remedy this I just put doors on it. I did my own custom edge bricks in Photoshop, as well as some texture for the trims along the tops and bottoms of both parts of the building.


I did the lighthouse portion last as it was a much easier thing to model. Both of these took most of the weeks allocated for the project, this somewhat due to the fact that I'm not the best at Maya and my time management was pretty bad. Also, because of my other classes, it was hard to balance this project. I did also run into a major crash at one point, causing me to lose a lot of progress towards the last two weeks for the project, which made me have to rush some portions (mostly textures).



I did two texture sets since it allowed me to get more quality out of my model, despite me having to rush them within the last week before the due date. I would've taken a lot more time had that crash not happened to me so far into the project.

Overall, I feel this project (despite having to rush a few things in the last week and a few disagreements/stress) turned out quite well in the end, and maybe in the future I'll revisit this model and give it some fine tuning to make it look great.