Sunday, December 11, 2016

Wait...WHAT? A game of acting out weird stuff.

This was it. The final game project for this class. I feel like the semester went by too quickly and I really wish I could continue making fun little board games. This time, I was in Group 17, but these groups were chosen by us. After the success of the last game, I decided to pair up with my friend Eric again so we could make a game that would top the last one. We first struggled to come up with a game. However, after seeing a video from one of my favorite YouTube personalities of them playing a funny acting game, it gave me the idea for our next game. This is when we came up with "Wait...WHAT," a game of very random and hilarious scenarios that puts people against each other in a competition of "Who is the best actor?" We decided to design our game more specifically for players 18 and up as that was what the majority of our class was, and we didn't want to restrict our creativity to compensate for younger children. We wanted to come up with the most random and hilarious scenarios.
All Cards.JPG
Our game has a pretty simple concept to it. In teams of two (or if you're daring, teams of 1), you must act the scenario that is given to you. You draw three cards on your turn: one WHO card, one WHERE card, and one WHAT card. These three factors determined what your team, as well as the other teams, had to act out within that round. Teams would get 30 seconds to think of what they want to do before they decide to act it out. Once that time is up, they are given 90 seconds to perform that scenario to the best of their ability. After each team has acted out the scenario, everyone then votes on who they think did the best (and before you say anything, no, they cannot vote for their own team). The votes are individual and do not count as team votes.
Where Cards.JPG
Our first initial playtest went quite well. For this playtest we decided to restrict it to teams of two since we wanted to see how enjoyable the game would be in teams like this. We originally did a pretest before the first playtest, and for this initial pretest, we did individual teams instead of teams of 2. This individual thing ended up not being very enjoyable since most of us felt very uncomfortable acting by ourselves in front of others. We took this into consideration for our first playtest, and it ended up working really well in the long run. Everyone we playtested with for the first and second playtests really enjoyed the game, saying that there wasn't much to be improved and that they would highly recommend it.
Who Cards.JPG
Our work time was used very efficiently and diligently, and we were able to get a lot done. We made sure we used online resources to our advantage and we made sure to contact each other whenever something was up or if we needed to get anything done during our own time. All of our assignments were done on time and were done very well. We felt we did everything well and we didn't have any problems working together. Overall, I felt this game turned out really well and we hope to improve it even more if we ever plan on working on it on our own time.